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๋ชฉ์ฐจ

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๐ŸŽฎ Unity์˜ ์ž…๋ ฅ ์‹œ์Šคํ…œ (Input System)

Unity์˜ Input System์€ Unity์—์„œ ์ž…๋ ฅ์„ ์ฒ˜๋ฆฌํ•˜๋Š” ๋ฐฉ์‹์ด๋ฉฐ, ํ˜„์žฌ ๋‘ ๊ฐ€์ง€ ๋ฐฉ์‹์ด ์žˆ์–ด.

  1. Old Input System (๊ธฐ์กด ์ž…๋ ฅ ์‹œ์Šคํ…œ) - UnityEngine.Input
  2. New Input System (์ƒˆ๋กœ์šด ์ž…๋ ฅ ์‹œ์Šคํ…œ) - UnityEngine.InputSystem

์ž…๋ ฅ ์‹œ์Šคํ…œ(Input System)์ด๋ž€ Unity์—์„œ ํ‚ค๋ณด๋“œ, ๋งˆ์šฐ์Šค, ๊ฒŒ์ž„ํŒจ๋“œ ๊ฐ™์€ ๊ฑธ๋กœ ์บ๋ฆญํ„ฐ๋ฅผ ์›€์ง์ด๊ฑฐ๋‚˜ ๋ฒ„ํŠผ์„ ๋ˆ„๋ฅผ ์ˆ˜ ์žˆ๊ฒŒ ํ•˜๋Š” ๊ธฐ๋Šฅ

์˜ˆ์ „์—๋Š” ๋‹จ์ˆœํ•œ ๋ฐฉ์‹(Old Input System)๋งŒ ์žˆ์—ˆ๋Š”๋ฐ, ์š”์ฆ˜์€ ๋” ํŽธํ•˜๊ณ  ๊ฐ•๋ ฅํ•œ ๋ฐฉ์‹(New Input System)์ด ๋‚˜์™”์–ด! ๐Ÿ˜Ž


๐Ÿ•น๏ธ 1. Old Input System (์˜›๋‚  ๋ฐฉ์‹)

์˜›๋‚  ๋ฐฉ์‹์€ ์ฝ”๋“œ์—์„œ โ€œ์ด ํ‚ค๊ฐ€ ๋ˆŒ๋ ธ๋‚˜?โ€ ๊ณ„์† ํ™•์ธํ•˜๋Š” ๋ฐฉ์‹์ด์•ผ.

์˜ˆ๋ฅผ ๋“ค์–ด, ์ŠคํŽ˜์ด์Šค๋ฐ”๋ฅผ ๋ˆŒ๋ €๋Š”์ง€ ํ™•์ธํ•˜๋ ค๋ฉด ์ด๋ ‡๊ฒŒ ์จ์•ผ ํ•ด:

void Update()
{
    if (Input.GetKeyDown(KeyCode.Space))
    {
        Debug.Log("์ ํ”„ ๋ฒ„ํŠผ ๋ˆŒ๋ฆผ!");
    }
}

โœ… Old Input System์˜ ์˜ˆ์ œ

โœ… ์ด ๋ฐฉ์‹์˜ ํŠน์ง•

โœ”๏ธ ์‰ฌ์›€! (ํ•œ ์ค„์ด๋ฉด ๋)